Trap
NormalTwin Vortex
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2714
Target 1 Machine-Type monster you control and 1 monster your opponent controls: destroy both targets.
Twin Vortex — Power Evaluation
Final Score: 45 ± 8 · Confidence: Medium
- Intrinsic: 49 · Deck: 43 · Meta: provisional
- Primary role: Removal / Negation
Why it scores here
Twin Vortex is a Trap that destroys one opponent monster, but only if you first destroy one of your own Machine-Type monsters, so it converts a body into a one-for-one trade rather than gaining card advantage. Its Machine requirement limits it to Machine-based shells, and the 3-deck sample with no recorded combos means its conversion is text-only inference. High stats are not a factor here: the card has none, so the score reflects its interaction and access only.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Set Trap that needs a Machine you control on board; it appears in 3 sampled decks across Meklord and Desperado, so access is real but conditional (observed, inferred). |
| Combo & Conversion | 30 | No combo boards recorded (total_combos 0), and the text only converts a trade into a removal, so conversion is text-only inference. |
| Resource Economy | 40 | Destroys one of your own Machine and one opponent monster, a roughly even exchange that costs you tempo and the Machine body (verified, inferred). |
| Effect & Interaction | 60 | Targets any opponent monster for destruction, which is flexible removal but is a set Trap and can be negated before resolution (verified, inferred). |
| Material Utility | 5 | A Trap card cannot be used as material, and no material data exists, so this axis is near zero (verified). |
| Resilience & Flexibility | 35 | Set Trap that requires a live Machine on your side, so one negation or a missing Machine ends the line (inferred). |
| Deck-Building Efficiency | 60 | Single-copy, one slot, no garnet or lock text in the description; the Machine requirement is a mild restriction (verified, inferred). |
Calculation
Weight profile: Primary role only (Removal / Negation); no secondary role blended. Intrinsic ≈ 49, Deck ≈ 43, Meta = provisional. Modifiers: Machine-only requirement with self-destruction cost (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Targets any opponent monster, so it is flexible removal once a Machine is on board
- Shares its Machine requirement with the Meklord shell, which the sampled decks already run
Weaknesses
- Requires and destroys one of your own Machine-Type monsters, so it is not card advantage
- A set Trap that a single negation or a missing Machine can stop
- Only 3 sampled decks and no recorded combos, so the conversion read is thin
Counters / choke points
- Any effect that negates the Trap or the targeted monster before it resolves (generic, inferred; no counter data supplied)
Best use
Removal / Negation. Decks: Meklord, Desperado. Suggested copies: 1.
Evidence & gaps
- Verified: Trap card that destroys one Machine you control and one opponent monster, from card text; Single copy in all 3 sampled decks, main deck, DuelLinks format
- Observed: Appears in Meklord (2 of 3 decks) and Desperado (1 of 3 decks), with Meklord partners co-occurring in 66.7% of decks
- Inferred: Machine requirement and self-destruction make the card a one-for-one trade rather than card advantage; Set-Trap timing exposes it to negation before resolution; Deck value is conditional on a Machine-based shell
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no banlist or ruling data for Trap timing interactions





