Twin Vortex
Trap Normal

Twin Vortex

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Target 1 Machine-Type monster you control and 1 monster your opponent controls: destroy both targets.




 
 
AI Power Analysis
Removal / NegationConfidence: Medium
45± 8/ 100
Power Score
Intrinsic 49
Deck 43

Twin Vortex — Power Evaluation

Final Score: 45 ± 8 · Confidence: Medium

  • Intrinsic: 49 · Deck: 43 · Meta: provisional
  • Primary role: Removal / Negation

Why it scores here

Twin Vortex is a Trap that destroys one opponent monster, but only if you first destroy one of your own Machine-Type monsters, so it converts a body into a one-for-one trade rather than gaining card advantage. Its Machine requirement limits it to Machine-based shells, and the 3-deck sample with no recorded combos means its conversion is text-only inference. High stats are not a factor here: the card has none, so the score reflects its interaction and access only.

Axis scores

Axis Score Evidence
Accessibility 45 Set Trap that needs a Machine you control on board; it appears in 3 sampled decks across Meklord and Desperado, so access is real but conditional (observed, inferred).
Combo & Conversion 30 No combo boards recorded (total_combos 0), and the text only converts a trade into a removal, so conversion is text-only inference.
Resource Economy 40 Destroys one of your own Machine and one opponent monster, a roughly even exchange that costs you tempo and the Machine body (verified, inferred).
Effect & Interaction 60 Targets any opponent monster for destruction, which is flexible removal but is a set Trap and can be negated before resolution (verified, inferred).
Material Utility 5 A Trap card cannot be used as material, and no material data exists, so this axis is near zero (verified).
Resilience & Flexibility 35 Set Trap that requires a live Machine on your side, so one negation or a missing Machine ends the line (inferred).
Deck-Building Efficiency 60 Single-copy, one slot, no garnet or lock text in the description; the Machine requirement is a mild restriction (verified, inferred).

Calculation

Weight profile: Primary role only (Removal / Negation); no secondary role blended. Intrinsic ≈ 49, Deck ≈ 43, Meta = provisional. Modifiers: Machine-only requirement with self-destruction cost (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Targets any opponent monster, so it is flexible removal once a Machine is on board
  • Shares its Machine requirement with the Meklord shell, which the sampled decks already run

Weaknesses

  • Requires and destroys one of your own Machine-Type monsters, so it is not card advantage
  • A set Trap that a single negation or a missing Machine can stop
  • Only 3 sampled decks and no recorded combos, so the conversion read is thin

Counters / choke points

  • Any effect that negates the Trap or the targeted monster before it resolves (generic, inferred; no counter data supplied)

Best use

Removal / Negation. Decks: Meklord, Desperado. Suggested copies: 1.

Evidence & gaps

  • Verified: Trap card that destroys one Machine you control and one opponent monster, from card text; Single copy in all 3 sampled decks, main deck, DuelLinks format
  • Observed: Appears in Meklord (2 of 3 decks) and Desperado (1 of 3 decks), with Meklord partners co-occurring in 66.7% of decks
  • Inferred: Machine requirement and self-destruction make the card a one-for-one trade rather than card advantage; Set-Trap timing exposes it to negation before resolution; Deck value is conditional on a Machine-based shell
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no banlist or ruling data for Trap timing interactions











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